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Table of Contents 1. Gaming in the Field of Software Engineering 2. Proposed gaming system 3. Why This Project? Objectives of the Gaming System 5. Scope of Our Game 6.
Features 7. Planning and Scheduling 8. Development Process 9. Risk Management System Specifications Development Tools and Programming Languages Expected Requirements Development Tasks Testing Test Levels Code Gaming in the Field of Software Engineering In the fast growing field of software engineering and development and even more rapidly growing sector of game development the future is hard to predict.
In general software project is a project focusing on the creation of software. Consequently, Success can be measured by taking a look at the resulting software.
In a game project, the product is a game. But and here comes the point: A game is much more than just its software. It has to provide content to become enjoyable.
Just like a web server: without content the server is useless, and the quality cannot be measured. This has an important effect on the game project as a whole.
The software part of the project is not the only one, and it must be considered in connection to all other parts: The environment of the game, the story, characters, game plays, the artwork, and so on.
The player who succeeded in placing three respective marks in a horizontal, vertical, or diagonal row wins the game. The Tic Tac Toe is a great way to pass your free time whether you're standing in a line or spending time with your kids.
Stop wasting paper and save trees. Because of the simplicity of Tic Tac Toe, it is often used as a pedagogical tool for teaching the concepts of good sportsmanship and the branch of artificial intelligence.
Since the s , people started to take interest in using their computers as an entertainment environment, thus, the multi billion game industry  was starting to take shape.
Having presented earlier the sum of money this industry produces, I decided to have a go and create a game of my own.
As a kid, I was always fascinated by the idea of becoming a game developer, but, as years went by, I have realized this is not exactly what programming and computer science, as a practice, are about and I dropped the idea.
Objectives of the Gaming System The game is developed for full-time entertainment and enthusiasms. No zombie killing, animal killing, or human killing is performed in the game.
So it can also be viewed as a non- violence game. Kids can also play this game, because the design of the game is very simple, controlling the game is very easy — pressing some neighboring keys of the keyboard.
Scope of Our Game This Report describes all the requirements for the project. This is a single-player strategy game on the Windows platform.
The player will progress through levels which require precise manipulation of the environment, though the game Encourages creativity and daring via branching pathways.
The episodic structure of the game facilitates the pace of the story. I demonstrate the action flow between inputs, script, display output. Planning and Scheduling Project planning and scheduling is a part of project management.
The project planning stage requires several inputs, including conceptual proposals, project schedules. The development of this project is not successfully done without proper planning and scheduling.
Project planning and scheduling is very important stage for us. Development Process We planned the project over a period of 15 days and divided it into four iterations.
We planned the first iteration for analysis, second iteration for game design, third iteration for coding and the final iteration for the product.
In the first iteration, we focused on Project analysis determined as the first planned milestone of the project. Analysis is essential for starting of upcoming milestones and delivering a finished project on time.
Successful completion of a project is heavily dependent on effective analysis. The second iteration started by brainstorming among group members on what the game would be.
Each group member denoted the attributes or properties of the game that one dreamed to implement. We gathered suggestions together and chose the ones that was possible to be implemented within a 15 days project time.
As soon as the game concept became clear, we made some early decisions on basic requirements of the project in order to more easily reach the development goals.
Game design document was meant to be a living document. In other words, throughout the production process the document was updated, if needed.
In the third iteration coding in Java using Android studio was under way. Therefore, most of time in this iteration was dedicated for internal training sessions.
In this iteration, we needed to achieve four milestones each was dependent on the previous one. Last iteration was planned for testing and finalizing the product.
The testing process is an iterative process. We performed the testing process in four iterations. The successful testing process of software requires a good plan.
Therefore, after the requirements of the project are confirmed, the future testing of the system and the code were planned. The test plan provided information on how and when the testing will be executed.
In the second iteration, test cases were designed for the planned tests. In iteration three, the designed test cases were executed alongside the module testing and usability testing.
During the last iteration, according to the result of the tests, the test reports were documented properly and the bugs were reported after the testing is completed.
For successful development of this project we have to need to identify the possible risk. The game is a lot of fun for players of all ages and provides one with a great brain workout too!
You may play Tic Tac Toe online with other players or challenge Paper Man, a robot, in order to win points and obtain a higher ranking!
Do read our strategies and tactics to help you achieve your goal to become the Number One player! This multiplayer board game enables you to play live with hundreds of real players from the entire globe, wherever you may be and whatever language you may speak!
One player chooses noughts, the opposing player uses crosses and the first player to align 3 of their identical symbols, either noughts or crosses, horizontally, vertically or diagonally wins the game.
In papergames. You can create a private board where you can play unlimitted number of games. You can create a private tournament and challenge all your friends players with a leader board.
This is a unique feature to play games. The tournament can involve as many players as you want, and as many boards as you need. There's a matchmaking system that connects you automatically with an online player.
The player that loses the game doese't earn points. In the event both players will play perfectly, the game ends in a draw.
Here are the most useful strategies and tactics when you play Tic Tac Toe game. In this example, the player who has the Xs will play first to force a win.
When you are the first to play, place your X in a corner square. If your opponent does not play the center square, you are most certainly assured to win!
Play your second X in the center square to force your opponent to block you. Then place your third X in one of the border squares and next to the square where you made your first move.
By doing this, you have a double winning move and your opponent will only be able to block one of them.Tic-Tac-Toe oder Drei gewinnt ist ein klassisches, einfaches Zweipersonen-Strategiespiel, dessen Geschichte sich bis ins Jahrhundert v. Chr. zurückverfolgen lässt. Spielverlauf. Auf einem quadratischen, 3×3 Felder großen Spielfeld setzen die beiden Spieler abwechselnd ihr Zeichen (ein. Tictactoe ist ein sehr intensives Laufspiel mit stop and go Bewegungen. Vor diesem Staffelwettkampf müssen die Spieler durch geeignete Formen bereits. Unsere felsenfeste Überzeugung: Tic-Tac-Toe-Spielen macht mit Minions und Wir zeigen euch in der Bastelanleitung, wie ihr das Tic-Tac-Toe Spiel selbst.